Friday, 27 March 2009
Prototype 3
Thursday, 26 March 2009
Move to XML
To optimise this i have decided to load the information from XML documents so that it can be easily changed. To fill the XML files i have used the site http://homepage.ntlworld.com/adam.bozon/anagramsolver.htm. I have kept the XML's separate so that i can add additional words into it if required.
i have split the xml into simple formatting and different sections according to the size of the word. For the purpose of my demo i have decided to only add 30 words to each XML but this could be increased where required, and when there was not enough words i have added some random selections of letters:
Tuesday, 24 March 2009
Prototype 2
http://www.gz-computing.com/ELearning/V2/
This version has both random and fixed versions which can be accessed from the start page
http://www.gz-computing.com/ELearning/V2.1/
Feedback
The first was with the key select pages people didn't like the fact that when you hovered over it showed you what it would change to, so in my new version i have removed this function and you need to click ok it to see the change in the image.
The second bit of feedback was that if you are using both hands it was not clear which hand you should be using which confused people. To solve this problem i have increased the amount of rows to 10 instead of the original 5, this has also meant that i have had to increase the size of the game.
With my new prototype i have also included a page to choice which game mode you want and a confirmation of key page where the user can link back to change any setting.
Sunday, 8 March 2009
Existing Systems
This system also gives the user a WPM score as they go along but does not give the user a total at the end so the user cant see there speed unless they stop typing and look at the speed they are going at.
http://sense-lang.org/typing/tutor/English.html
This system does not display multiple words so the user does no know the next word that is coming, and on its own there is no tutorial but is is a good way to find out the users score at the end.
http://www.jonmiles.co.uk/fingerjig.php
calculatorcat
This system lets the user see the sentence they are going to be typing before they type it, but does not give a score at the end unless you tell it to stop and the system lets you make some errors. This is the system i used for my test as it was shorter.
http://www.calculatorcat.com/typing_test/
The book below is one of the more popular books and shows the hand positioning and has lots of test for the user to do but as young users my target audience would not get far before lousing interest unless they where forced to do it.
http://www.amazon.co.uk/Touch-Typing-Ten-Hours-Dobson/dp/1845283406/ref=sr_1_2?ie=UTF8&s=books&qid=1236553380&sr=1-2
http://www.amazon.co.uk/Teaching-you-Touch-Typing-2-PC/dp/B000ODSZPK/ref=sr_1_1?ie=UTF8&s=software&qid=1236554314&sr=8-1
Thursday, 5 March 2009
Prototype's
In V1.0 i have produced the Keys game, it only uses the keys asdfg. There is a lot of work that needs to be done but it is an example of the system working.
V1.0:http://www.gz-computing.com/ELearning/V1/
Game Modes

Keys

The un-ordered game will be very similar to the ordered game but instead of them cumming down in logical order they come down randomly to encourage the user to learn the keys not just there position, this will also have the keyboard at the bottom to show the user the correct finger to be using.
WordThe word game will have an additional banner to inform the user of how well they are currently doing with the game. The user will also have to complete all the words before they reach the city at the bottom of the level. The active word will be colored yellow and non active ones will be colored green, when a word is completed the asteroid containing the word will explode.
Key Select
This is the screen the user will be displayed when they load the game up. All the keys are green so the user knows which keys they will be using in the game, also there are buttons for the user to select the keys they want to use. At the top of the page there is a nav so the user knows where they are, and a Next button which will proceed to the next section of the game.

Left Hand selected
When the user selects which hand to use then the highlighted keys on the keybord change, and the other hand is blered out so that the hand selected is made clear.
Confimation/Settings
This page is used to confirm that the user is happy with the keys that they have selected, it will also allow them to go back if they wish to change these settings. The nav on the top of the page will also change to show that the user has progressed allong the process. On this page the user will also have a WPM target which they can set and the Time they can set for the Keys game.
Delivery
The first section will be used to display the users information as well as there avatar which they will be able to customize from hear. on this page there will also be two other main parts that show the user there information, one to show them which keys of the keyboard they have completed and which ones are not completed. The other part will show them there WPM score over time so the user can see how and if there score is improving.
The second section of the site will be the section which will be used to select which game type the user wants to play, Keys/Word/Test. This page will have a screen of each of the games and an intro into the game so that new users can find out some information about each of the games.
- Based on guitar hero type games
- User can set there time limit
- will only use keys which the user has selected
- keys will drop down at the users set WPM target
- The user will have to hit them when they reach a area at the bottom of the page
- Will have both ordered and un-ordered versions selectable at start
- Based on missile defence games
- will only use keys which the user has selected
- Words will appear at the users WPM target to start but will increase as the user completes a set amount of words
- The user will have to complete them before the word reaches the bottom of the page, if a word hits the bottom of the page the game will end and the last completed WPM level will be displayed
- When a user starts to type a word that word will change color and they will then have to complete the word before they can do another word
- If the user makes a mistake then there life will be decreased by 2, there life will come back by 1 for completing a word. if they run out of there 10 bits of life the game will end and there last completed wpm score will be displayed as there score
- This will run for 2 minutes
- All the keyboard is used
- Words will appear on the screen which the user will have to complete the word
- Completed letters will change color
- At the end the users WPM will be displayed and this will go on there record
Avitar System
There are many existing avatar systems, which work both with just a cartoony look or the attempt to get it looking a lot like real people.
The WII uses a cartoon character that acutely is involved in a lot of there game letting the user not only have it to represent themselves but also use there character to get involved in the game world.
The XBox360 has gone with a much more realistic character that is not actual used by many games. The character is displayed to any of your friends so is less funny looking as it is supposed to be a representation of yourself. Also they have started letting you unlock clothing using the avatar system the first being GTA4 DLC that lets you unlock new TShirts and Trousers.
There are also lots of online games that let you create your own avatar. Many also use a system that doesn't let you customise your aviator until you proceed a set part of the game, earning you money which you can then spend on clothes.

Minigolf Party xbox with clothing options but all have to be unlocked. http://apps.facebook.com/minigolfparty/?pf_ref=sb
XBox360 avatar real looking with lots of customization for the start. with some addons for compleating games
My System
My system is going to be like the flash games that let you customize when you have completed sections of the game. The xbox/wii aviats are very good systems but are also very complicated and it would be hard to create withing my platform.
I am going to let the user have basic customization to start with, They will only have one option for each type of clothing and a couple colors, When they complete the parts of the keyboard they will unlock new clothing designs, or new colors. This avitar will apear in there game but not be used as part of the game itself just there to encourage them to continue